Mobile Fidelity
Team members:
- Souhaibe Barkat
- Tenzin Dhongyal
- Michael Duckwitz
- Matthew Syme
- Patrick Wagner
With the advent of information technology revolution and convergence, people are increasingly devoid of human relations. Consumer electronics enable individuals to access any information and media on demand without any human interaction. Ironically, we are witnessing isolation of the individual in this continually shrinking global village.
Our project will be a high fidelity base-station, which will allow personal enjoyment without losing the connection to the local working network. Leveraging the popular demand for MP3 players and popular culture of listening to songs while doing daily chores, the vision is to allow broadcasting not only high definition music, but also announcements to the same members or employees. This has the added benefit of skipping cell phone carrier networks and also not being hooked to a computer with Internet access for instant messages. MP3 songs can be bought in bulk-discounted prices for consumption within the local network.
The design will consist of a base-station and some number of receivers (headphones and/or speakers) which all receive broadcasts independently. The base-station will have stereo audio inputs, a microphone input for real time MP3 encoding and removable media for previously encoded MP3 files. There will be onboard memory, which will allow for the storage of multiple songs or specific sound bytes. We will use the unregulated 2.4Ghz wireless band, which will allow for short-range, omni-directional transmission of signals.
The receivers will include the ability to select desired channels as well as volume control. The user interface will consist of a color touch screen for quick and easy user control.