Nadecam
Team members:
- Charles Chen
- Katie Corner
- Dan Costinett
- Bob Pomeroy
- Jeries Shihadeh
The objective of this project is to design, prototype, and test a "Camera Grenade." The camera grenade is a small hand-held ball, which when thrown into An area, captures a panoramic series of photographs which can be viewed in a virtual environment
There are a number of features that can be integrated into the camera grenade:
- Different capture modes: Images can be captured in traditional RGB to provide a colored mapping of the area. Alternatively, "night vision" functionality could be provided by incorporating infrared sensors
- Movement after landing: Once the ball has settled to a state of rest, it can be controlled wirelessly to survey other surrounding areas more closely. The ball may have the capability to provide live video once it lands
- Graphical Virtual Environment for User: A navigable output interface must be created for the user to easily analyze the data provided by the camera grenade. This will likely result in a virtual world created from the pictures captured, where the user can "step" through the captured environment and "look around."
- This project has a number of interesting applications. For example, the camera grenade could be used to construct a map of a dangerous area before sending people to in explore.
- The following hardware components may be used: XYZ accelerometers to obtain information about the velocity, position and orientation of the camera grenade, gyroscope, digital cameras, RF transmitters and receivers, MSP microprocessors, and GPS technology to know the location of the camera grenade.
Categories: Senior Design