CC22 /atlas/ en ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design /atlas/2022/06/20/acm-cc22-creating-platforms-support-craft-and-creativity-game-controller-design ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design Anonymous (not verified) Mon, 06/20/2022 - 16:26 Categories: News Tags: ACME CC22 beholder briefly gyory inbrief news phdstudent research tinycade

Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity & Cognition (C&C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."

 

Graduate Student Symposium Paper

ACME Lab

 authored by Peter Gyory, (ATLAS PhD student)

Alternative Controllers (Alt Controls) enable game designers to creatively explore how humans interact with games and challenge the status-quo of game interfaces. Alt Controls, however, require technical skills and fabrication infrastructure that often make them inaccessible to the average designer. Tangible User Interface researchers stand to benefit from the unique approach that Alt Controls promote. Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. In this paper,  Gyory discusses a framework for physical computing that uses computer vision (Beholder) and an example introductory platform for Alt Controller design (TinyCade). Further research will refine this framework and incorporate the perspective of other game designers.

 

Publication

Peter Gyory. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 708–710.  (June 20-23, 2022—Venice, Italy).

ATLAS PhD student Peter Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques.

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Mon, 20 Jun 2022 22:26:24 +0000 Anonymous 4394 at /atlas
ACM C&C'22: Toward a Deeper Understanding of Data and Materiality  /atlas/2022/06/20/acm-cc22-toward-deeper-understanding-data-and-materiality ACM C&C'22: Toward a Deeper Understanding of Data and Materiality  Anonymous (not verified) Mon, 06/20/2022 - 15:45 Tags: ACME CC22 bae briefly inbrief news phdstudent research

 

Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity & Cognition (C&C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."

 

Graduate Student Symposium Paper

ACME Lab

, authored by Sandra Bae, (ATLAS PhD student).


Data physicalization enables people to represent and interact with data physically rather than digitally. Physical representations afford visual analysis in comparable ways to traditional, desktop-based visualization by introducing new capabilities, such as facilitating tactile manipulation, accessible interactions, and immersion, that are beyond traditional 2D visualizations. However, physicalization has historically been a niche aspect of visualization research due to its unique challenges. In this paper, the author discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work. 

 

Publication

S. Sandra Bae. 2022. Towards a Deeper Understanding of Data and Materiality. In Creativity and Cognition (C&C '22). Association for Computing Machinery, New York, NY, USA, 674–678. https://doi.org/10.1145/3527927.3533734 (June 20-23, 2022—Venice, Italy).

In this paper, ATLAS PhD student Sandra Bae discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work. 

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Mon, 20 Jun 2022 21:45:57 +0000 Anonymous 4393 at /atlas
ACM C&C'22: Build Your Own Arcade Machine with Tinycade /atlas/2022/06/20/acm-cc22-build-your-own-arcade-machine-tinycade ACM C&C'22: Build Your Own Arcade Machine with Tinycade Anonymous (not verified) Mon, 06/20/2022 - 14:47 Categories: News Tags: ACME CC22 banic bethancourt briefly do gyory inbrief news owens phdstudent research tinycade zheng

 

Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity & Cognition (C&C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."

 

Pictorial

ACME Lab

 authored by Peter Gyory, (ATLAS PhD student); Perry Owens, (Creative Industries master’s student); Matthew Bethancourt, (teaching associate professor and director of the Whaaat?! Lab;) Amy Banic, (visiting associate professor, ATLAS/computer science;)  Clement Zheng, (ATLAS post-doctoral research associate, PhD, Technology, Media & Society ‘20) and Ellen Yi-Luen Do, (faculty, ATLAS/computer science).

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.  In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

 

Publication

Peter GyoryPerry Y OwensMatthew BethancourtAmy BanicClement ZhengEllen Yi-Luen Do. 2022. “Build Your Own Arcade Machine with Tinycade,” In 14th ACM conference on , (June 20-23, 2022—Venice, Italy).

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.  In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

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Mon, 20 Jun 2022 20:47:11 +0000 Anonymous 4392 at /atlas