Chi logo of waves

ATLAS @ CHI 2021

May 14, 2021

ATLAS researchers have 10 published works and one special interest group associated with the CHI 2021 conference, the world’s preeminent conference for the field of human-computer interaction. Held virtually, CHI 2021, also known as ACM’s Conference on Human Factors in Computing Systems, took place May 8-13.

drone with expandable protective cage that deploys based on proximity to solid objects

Pufferfish-inspired robot could improve drone safety

Oct. 20, 2020

Pufferbot is an aerial robot with an expandable protective structure that deploys to encircle the drone and prevent the drone's rotors from coming in contact with obstacles or people.

Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.

RoomShift: A room-scale haptic and dynamic environment for VR applications

Sept. 30, 2020

RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.

Photo of PufferBot

PufferBot: A flying robot with an expandable body

Aug. 24, 2020

TechXplore writes about PufferBot, an actuated, expandable structure that can be used to fabricate shape-changing aerial robots.

2020 Conference on Human Factors in Computing Systems logo

ATLAS research helps define the future of human-computer interaction

May 1, 2020

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

LiftTiles in motion

LiftTiles: Actuator-based building blocks for shape-changing interfaces

Jan. 28, 2020

Å·ÃÀ¿Ú±¬ÊÓƵ Boulder PhD candidate and ATLAS THING Lab member Ryo Suzuki recently developed LiftTiles—room-scale, actuator-based building blocks that pave the way for a new generation of shape-changing interfaces.

Photo of ShapeBots next to laptop

ShapeBots: a swarm of shape-shifting robots that visually display data

Sept. 24, 2019

Tech Xplore features the ShapeBots project, developed by ATLAS PhD students Ryo Suzuki and Clement Zheng.

Four hot swappable inputs for the game, including a knob, a joystick, an analog button and a clicky button.

Student-developed, multi-input game accepted to 2019 Game Developers Conference

Dec. 12, 2018

Clement Zheng and Peter Gyory have been selected to present their game, "Hot Swap: All Hands on Deck," in San Francisco at the 2019 Game Developers Conference, the world's largest professional game industry event.

Daniel Leithinger looks from an iPad.

Convergence of the Physical and Digital Worlds (Signal magazine)

Nov. 7, 2018

Daniel Leithinger, assistant professor at the ATLAS Institute and director of the THING lab, sees a time coming when computer screens can be replaced by 3D, shape-changing displays that render digital information tangibly.

Faculty headshots combined

Meet new members of the ATLAS faculty

Jan. 16, 2018

ATLAS' creative community of researchers and educators welcomed four new faculty members this academic year, including Annie Bruns and Daniel Leithinger, who joined this semester.

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